I have known for a while now that there were hacks out there to let you run homebrew games for the Wii off of SD cards. What I had not realised was that, through this, it is possible to archive your Wii games on a USB hard drive (or memory stick) and run them from there.
Admittedly, to do this you have to mess around with your Wii a little (not in the screwdriver sense, but in the firmware sense) but the following page explains, step-by-step what you need to do to get it working. http://gwht.wikidot.com/usb-loader
I plucked up the courage to risk it tonight and after a bit of toing and froing from laptop to Wii with an SD card, I had installed and patched enough to run the Configurable USB Loader, and have stored a few of my games on a USB stick I had to hand.
The next step it to buy a more permanent device so that I can store my whole library of games...
Thursday, 10 December 2009
Friday, 20 November 2009
Multi-Media Role-Playing
I'm currently in the process of putting together a new Star Wars RPG campaign and this time I'm going to try going all technological.
A friend of mine (shout out to Martin) has taken to running combat on a computer screen to avoid the need for models and a clear space to use them. When I started the planning for my campaign I asked a few questions of my potential players, one was how to handle combat; When the results came in, the use of a computer screen was favourite. With this in mind, I was thinking I'd move a few feet from running the game in my dining room to the living room where I have a big TV to put my laptop into.
I then started thinking what a waste it would be to have the screen blank during the session whenever combat isn't happening, so I decided to try a multimedia approach.
Being Star Wars, I will have an opening crawl at the start of each adventure to introduce the story. I also hope to get some CG models of each of the characters so I can use them in short animations or graphics for display. I even hope to use the odd bit of programming to display computer consoles or keypads where passwords or similar are required.
A friend of mine (shout out to Martin) has taken to running combat on a computer screen to avoid the need for models and a clear space to use them. When I started the planning for my campaign I asked a few questions of my potential players, one was how to handle combat; When the results came in, the use of a computer screen was favourite. With this in mind, I was thinking I'd move a few feet from running the game in my dining room to the living room where I have a big TV to put my laptop into.
I then started thinking what a waste it would be to have the screen blank during the session whenever combat isn't happening, so I decided to try a multimedia approach.
Being Star Wars, I will have an opening crawl at the start of each adventure to introduce the story. I also hope to get some CG models of each of the characters so I can use them in short animations or graphics for display. I even hope to use the odd bit of programming to display computer consoles or keypads where passwords or similar are required.
Wednesday, 18 November 2009
Tuesday, 17 November 2009
BBC + Wii Finally!
After some time of waiting the BBC iPlayer channel for the Wii is finally here! Well, I say it's here, apparently it's due to arrive just after midnight tonight. It's been some time since this was announced so it will be nice to see how they spent the development time. Hopefully there will be the option to download programmes to an SD card for later viewing (but probably not).
in reference to: BBC and Nintendo launch new ‘BBC iPlayer’ as a Wii Channel - Nintendo - News (view on Google Sidewiki)Thursday, 25 June 2009
Tuesday, 23 June 2009
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